Technical Artist, Rigging
World of Warcraft Irvine, California

Blizzard Entertainment is looking for an individual who wants to get hands on experience helping rigging creatures and characters on World of Warcraft. Help us push the development of the WoW rigging pipeline by supporting character team, animation team, working on tech art tools, and problem solving.

Our ideal candidate has experience with rigging characters and creatures on one or more successful AAA console and/or PC games. We are looking for someone passionate about building great rigs, working with great people, and creating great games.

DAY TO DAY TASKS

  • Create rigs and rigging systems for characters, mounts, and creatures
  • Communicate across departments
  • Work closely with Animators to understand and support their needs
  • Game engine experience (Unreal, Unity, etc.)

YOUR BACKGROUND

  • 2+ years of experience in game/film development creating rigs
  • Knowledge of content creation software, especially Maya and/or Max
  • High skill level of rigging knowledge and responsibilities
  • Understanding of animation fundamentals and how they apply to creating rigs
  • Understanding of scripting/Python relating to rigging and technical art
  • Great organization and communication skills

SEND US

  • Resume
  • A demo reel/website link

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

分享: 

Blizzard Entertainment提供平等的工作機會。所有合格的申請者,無論其種族、膚色、宗教、性別、性取向、性別認同、性別表達、國籍、受保護的退伍軍人身份,或其他基於適用法律的保護,都享有一樣的受雇機會,而且不會因為身體上的殘疾而受到歧視。

住宿要求:我們承諾進用具有身心障礙的員工並提供合理的協助。如果您為殘疾人士並希望所應徵的職位能提供住宿,歡迎您發送電子郵件至talentacquisition@blizzard.com。一般求職問題恕不受理。謝謝您對我們的職位感興趣。

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