Technical Artist, Rigging
World of Warcraft Irvine, California

Blizzard Entertainment is looking for an individual who wants to get hands on experience helping rigging creatures and characters on World of Warcraft. Help us push the development of the WoW rigging pipeline by supporting character team, animation team, working on tech art tools, and problem solving.

Our ideal candidate has experience with rigging characters and creatures on one or more successful AAA console and/or PC games. We are looking for someone passionate about building great rigs, working with great people, and creating great games.

DAY TO DAY TASKS

  • Create rigs and rigging systems for characters, mounts, and creatures
  • Communicate across departments
  • Work closely with Animators to understand and support their needs
  • Game engine experience (Unreal, Unity, etc.)

YOUR BACKGROUND

  • 2+ years of experience in game/film development creating rigs
  • Knowledge of content creation software, especially Maya and/or Max
  • High skill level of rigging knowledge and responsibilities
  • Understanding of animation fundamentals and how they apply to creating rigs
  • Understanding of scripting/Python relating to rigging and technical art
  • Great organization and communication skills

SEND US

  • Resume
  • A demo reel/website link

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

分享: 

暴雪娱乐有限公司是一家注重机会平等的公司。所有符合条件的申请人都会经过相同的甄选程序,不论种族、肤色、信仰、性别、性取向、性别认定、性别表达、国籍、受保护的退役军人身份或受适用法律保护的任何其他特征,都享有相同的受雇机会,而且不会因为残疾等原因遭到歧视。

申请协助:我们欢迎身体或精神有障碍的申请人,并致力于为他们提供合理的协助。残障人士在申请职位时如需额外帮助,请致信talentacquisition@blizzard.com。此邮箱不受理一般的求职问题。感谢您的关注。

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