Technical Artist, Character Rigging
Overwatch Irvine

Tracer, Winston, Pharah, Hanzo… these are just a few of the memorable heroes that inhabit our world. Our talented artists put their heart and soul into bringing these unique and visually stunning characters to life, and their ranks are growing. We want to meet an Technical Artist ready to step up and break new ground in the Overwatch universe.

You'll leverage your skills by providing support throughout the character and skin production process, working closely with character artists and animators; rigging and skinning character bodies and faces, and preparing them technically for export. 

Your work will be aligned to the needs of a production pipeline and teams we support and you’ll work collaboratively with other departments including modeling, game design, animation, and VFX.

The ideal candidate is a highly motivated artist who has built complex rigs and is capable of maintaining a high level of visual and technical quality for all characters and must have a strong understanding of skinning, ragdolls, anatomy, cloth / hair, and be comfortable in a scripted environment. 


  • A minimum of 3 years’ experience in rigging/skinning characters in Maya, or similar software
  • Strong knowledge of character kinematics, deformations, and topology
  • High proficiency in character Skinning, Physics, and Technical Workflows


  • Experience generating cloth / hair rigs and create art directed shot simulations
  • Thorough knowledge of layout, modeling, rigging, simulations, and animation tools and workflows currently used in the industry
  • Strong communications skills
  • Knowledge on subjects such as Maya tool development and pipeline design
  • Experience in Python, or other programming languages
  • Passion for Blizzard games
  • Experience in Destruction, VFX, Material Creation, etc.
  • Tools Creation for Artists’

Submission / Portfolio

  • Resume
  • Cover Letter (optional)
  • Demo Reel and Shot Breakdown showing rigging / simulation and technical proficiency
    • Only online submissions will be accepted

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.



Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to General employment questions cannot be accepted or processed here. Thank you for your interest.