DIVERSITY, EQUITY & INCLUSION

We’re committed to creating an inclusive culture rooted in our core values that unlocks the power of diversity to deliver the most epic games and entertainment.

How we define DE&I: Diversity – all of the ways we are unique, seen and unseen. Equity - Fair treatment, access, opportunity, and advancement for all people. Inclusion – Everyone feels heard, valued, and a sense of belonging

“It is critically important Blizzard represents the millions of players that make up our communities worldwide--in our games, in our stories, in our characters, and in our global offices. We know diversity leads to growth and innovation, while being inclusive allows players to feel at home in our worlds, and our employees to feel at home at Blizzard. Representation matters, a diverse employee population matters, inclusion matters.”​​​​

BLIZZARD’S EMPLOYEE NETWORKS

We believe it’s critically important to represent the millions of players worldwide in our games, in our characters and stories, and in our global offices. When we do this, we know it leads to growth and innovation.Our Employee Networks provide development & networking opportunities, offer education and awareness to all of Blizzard, and drive change in our local communities. 
Being part of the Consumer Products Group means I have the chance to create epic and meaningful Blizzard products for our fans and our Blizzard family. The Blizzard Rainbow pin is one of the great examples when we combined Blizzard's creativity, resources, and passion toward a great cause. I am honored and touched to be part of an effort that is very dear to my heart.
Anna W., Consumer Products
The path from military service to civilian life for me seemed insurmountable, but I was able to take advantage of our Veterans Network partnership with Hiring Our Heroes, Corporate Fellowship Program, which enables service members to work at a civilian company for the last three months of their active duty service. My transition to Blizzard immediately following military service would have been nearly impossible without such a program. 
Tim V., Broadcast Technology