Senior Software Engineer (C++), Tools/Graphics
World of Warcraft Irvine, California

“Dedicated to creating the most epic entertainment experiences…ever.”

That’s our mission statement here at Blizzard Entertainment, and for a tools engineer on the World of Warcraft (WoW) team, it’s a way of life.

For this role, we are seeking someone with a 3D rendering background to help us render and visualize in our proprietary tools. We share quite a bit of rendering code with WoW, so you’ll improve existing tools and create new tools that will enable some of the most talented designers and artists in the world to ply their craft freely and directly.

The WoW team is built on a culture of collaboration, intense creativity, and problem solving. As a group, we are committed to pushing our exploration of Azeroth to the fullest, and in doing so creating a gaming experience like no other. As an engineer on the tools team, the work you do will live at the very heart of this philosophy. We’re looking for an engineer with qualities above and beyond engineering. We want a person that enjoys working in a group setting; who speaks artist, designer, and geek with equal fluency, and whose experience in creative environments has reinforced the value of communications, empathy, and collaboration.

Responsibilities

  • Design and implement development tools for all disciplines.
  • Communicate with other departments within the team to improve our current tools and determine new solutions.
  • Maintain tools for performance, stability, and error-free operation.
  • Identify and resolve pipeline issues and discover opportunities for improvement.

Requirements

  • Passion for tool development -- enabling others to have the best tools available
  • Advanced understanding of C++
  • A minimum of 5 years’ experience in application programming
  • Able to communicate and collaborate well with non-technical users, including artists and designers
  • Experience working in a collaborative team environment
  • Service-oriented attitude with an eye for efficiency
  • Strong C++ debugging skills

Pluses

  • Detailed knowledge of 3D graphics and math, animation, camera control, lighting,  and shaders authoring/debugging
  • Experience with a rendering debugger such as RenderDoc
  • Experience developing GUI applications for Windows
  • Experience with SQL databases -- database design, query design, and programming language bindings
  • Experience with modern source control systems, such as Subversion, Git, or Perforce
  • User interface (UI) design experience

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster a deeply collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Blizzard Entertainment es una compañía de Igualdad de Oportunidades de Empleo. Todos los postulantes calificados serán considerados sin importar raza, color, religión, sexo, orientación sexual, identidad de género, expresión del género, origen nacional, estado de veterano protegido o cualquier otro tipo protegido por la ley, y tampoco serán discriminados en base a discapacidades.

Pedidos de adaptaciones de acceso: Estamos comprometidos a trabajar y brindar asistencia a las personas con discapacidades físicas o mentales. Si requiere un ajuste o adaptación para postularse a un puesto vacante, envíe un correo electrónico con su solicitud a talentacquisition@blizzard.com. No se aceptarán ni procesarán preguntas de empleo generales por este medio. Gracias por su interés.

Nota para los reclutadores y las agencias de colocación: no aceptamos currículums de agencias que no hayan sido solicitados. Por lo tanto, no deben enviar currículums de agencias a nuestro sitio web ni a ninguno de nuestros empleados sin una solicitud previa de nuestra parte. No pagaremos honorarios a ninguna agencia de terceros, reclutador externo o firma sin un contrato de acuerdo mutuo y no nos haremos responsables por cargos de agencias asociados a currículums que no hayan sido solicitados. Todos los currículums recibidos sin un pedido previo se considerarán de nuestra propiedad y se procesarán como tales.