Internship Term: 2019
Technical Artist Intern
Greetings, students! We’re geared up here to offer another round of epic internship experiences in 2019. The internship program offers the opportunity to pause your studies for one summer and work side-by-side with Blizzard Entertainment employees in your area of interest, doing real work that oftentimes ends up in production. As such, we hold you to the same high standards as anybody else in the company.
Just like our gameplay experiences, Blizzard internships are a fully immersive experience. We want interns who are enthusiastic about what they want to do for a living and excited to come in every day to learn and contribute in this hyper-creative atmosphere. Being fully engaged with our team also means communicating effectively and maintaining an open mind - one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming, game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you’re applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest!
Blizzard Entertainment is looking for an individual who wants to get hands-on experience helping creating art tools on World of Warcraft as a Technical Artist Intern. Help us push the development of the WoW art pipeline by supporting art team, working on art tool, and problem solving. After your tour of duty, you would leave with experience in; our game engine, 2d/3d software tools, and game development.
One of the most valued aspects of the World of Warcraft team is our culture. Be willing to embrace Blizzard’s core values such as ‘Embrace your inner Geek’, and ‘Every Voice Matters.’
- Currently enrolled in a college or university
- Returning for at least one more semester or quarter following the summer 2019 internship
- Able to work fulltime hours for 11 – 12 weeks at the Blizzard office indicated in this job posting between May 2019 – August 2019 or June 2019 – September 2019 (group dates depend on when you get out of school)
- Authorized to work in the US
- Demo reel/portfolio showcasing art tool creation (can be in game engine or 3d software package) and problem solving
- Ability to collaborate with the team
- Game engine experience (Unreal, Unity, etc.)
- Python, Maxscript/Mel, C/C++, or similar experience
- Knowledge of 3d art content creation software, especially 3DS Max, Maya, and Photoshop
- Cover Letter
- Demo reel/portfolio displaying technical art tools
WARNING! Applications that do not include all of the required materials will not be considered. We’re serious about this – due to the volume of applications we receive, we only have time to consider complete submittals.
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to firstname.lastname@example.org. General employment questions cannot be accepted or processed here. Thank you for your interest.
Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.