Lead Character Artist, Diablo
Unannounced Project Irvine

We Need You

The minions of Hell are growing stronger...

We're working on a new, unannounced Diablo project. Are you an experienced Lead Character Artist? Come work with us, and together we will build something truly great.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

Stuff We Will Trust You With

You will be expected to concept, sculpt, model, and texture compelling assets, using PBR pipelines, for an unannounced Diablo project. We fully expect you to possess a deep understanding of form, color, and light for both 2D and 3D art assets. Obviously, being the formal head of the team, you should also be an active driver and enabler in team art discussions, critiques, and reviews. You will always distill clarity out of ambiguity and build energy and momentum whenever there's a lull. You're a listener and a voracious learner. You love being in a dynamic environment where every voice matters, and you passionately believe that being proven wrong is just another opportunity to grow and learn. You will work with your team, other leads, and studio leadership to ensure all assets are consistently meeting the high quality bar Blizzard is known for.

Would you thrive in an environment of peers who are enthusiastic about working on the dark gothic world of Diablo, and would you love making phenomenal games, killing millions of monsters and getting loot? Silly question—we already know you would!

Stuff You Can Rightfully Brag About

What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so your previous achievements probably look something like this:

  • A minimum of 5 or more years' experience in game development, building character assets using Maya, ZBrush, Substance Designer/Painter, Photoshop, and other programs and tools
  • Extraordinary asset sculpting and modeling skills
  • Expert-level understanding of human and creature anatomy, form, shape language, and silhouette
  • Deep, successful experience leading a team of artists
  • Dynamic, excellent communicator, big-picture minded and a model team-player
  • Vast experience collaborating with other leads, artists, and the Art Director in developing a distinct and consistent modeling and texturing style for environment assets
  • Proven problem-solving and prototyping abilities
  • Excellent eye for light, shade, color, and detail in crafting assets
  • Really good at working creatively as part of a large or small group.

How You Will Stand Out

Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay, of course). That said, we hope you have:

  • A strong passion for developing and playing games
  • Knowledge and understanding of the Diablo universe
  • A positive outlook on things
  • Strong skills in traditional arts including
  • Experience crafting advanced assets in a PBR rendering pipeline using tools such as Substance Designer.

And yeah, you will need these things to apply

  • Resume
  • Portfolio demonstrating meaningful skills. Only online work submissions (e.g., websites, blogs, or online albums) will be considered
  • Ability for full-time work onsite at Blizzard Entertainment’s HQ in Irvine, California
  • You should be willing to complete a test if requested to do so.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

Note to Recruiters and Placement Agencies: We do not accept unsolicited agency resumes. Please do not forward unsolicited agency resumes to our website or to any of our employees. We will not pay fees to any third party agency, outside recruiter or firm without a mutually agreed-upon contract and will not be responsible for any agency fees associated with unsolicited resumes. Unsolicited resumes received will be considered our property and will be processed accordingly.